/****************************************************************************
 Copyright (c) 2013-2016 Chukong Technologies Inc.
 Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.

 https://axmol.dev/

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
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 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

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 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 ****************************************************************************/
#ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_LUA_COCOS2DX_EXTENSION_MANUAL_H
#define COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_LUA_COCOS2DX_EXTENSION_MANUAL_H

#include "tolua++.h"

/**
 * @addtogroup lua
 * @{
 */

/**
 * Call this function can import the lua bindings for classes in the `ax::extension` namespace like
 * ax::extension::Control, ax::extension::ControlHuePicker, and so on. After registering, we could call the
 * related cocosbuilder code conveniently in the lua.eg,.ax.Control:create(). If you don't want to use the extension
 * module in the lua, you only don't call this registering function. If you don't register the extension module, the
 * package size would become smaller . The current mechanism,this registering function is called in the
 * lua_module_register.h
 */
TOLUA_API int register_extension_module(lua_State* tolua_S);

// end group
/// @}

/// @cond
TOLUA_API int register_all_ax_extension_manual(lua_State* tolua_S);
/// @endcond

struct LuaAssetsManagerEventData
{
    int value;

    LuaAssetsManagerEventData(int _value = 0) : value(_value) {}
};

struct LuaTableViewEventData
{
    void* value;

    // Constructor
    LuaTableViewEventData(void* _value = nullptr) : value(_value) {}
};

#endif  // #ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_LUA_COCOS2DX_EXTENSION_MANUAL_H
